-- Script com GUI estilizada para Steal a Brainrot
local Synapse = loadstring(game:HttpGet("https://raw.githubusercontent.com/synapsehub/synapsex/master/ui.lua"))()
local Window = Synapse:CreateWindow("Brainrot Spawner GUI")
local Tab = Window:Tab("Main Controls")
local player = game.Players.LocalPlayer
local spawners = game.Workspace:FindFirstChild("BrainrotSpawner") or {}
local conveyor = game.Workspace:FindFirstChild("ConveyorBelt") or {}
local autoSpawn = false
local autoLock = false
local autoFarm = false
local guiVisible = true
-- Função para teleporte
local function teleportTo(pos)
if player.Character and player.Character.HumanoidRootPart then
player.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
end
end
-- Configuração da GUI com estilo
Window:SetBackgroundColor(Color3.fromRGB(30, 30, 30))
Window:SetAccentColor(Color3.fromRGB(255, 0, 0))
-- Botão redondo com "A" maiúsculo vermelho para abrir/fechar GUI
Tab:Button("A", function()
guiVisible = not guiVisible
Window:SetVisible(guiVisible)
print(guiVisible and "GUI aberta!" or "GUI fechada!")
end, {Shape = "Circle", TextColor = Color3.fromRGB(255, 0, 0), Text = "A", BackgroundColor = Color3.fromRGB(50, 50, 50), BorderColor = Color3.fromRGB(255, 0, 0), FontSize = 24})
-- Label principal
Tab:Label("Brainrot Spawner Control", Color3.fromRGB(255, 255, 255))
-- Botão para spawnar brainrot
Tab:Button("Spawn Brainrot", function()
if conveyor then
firetouchinterest(player.Character.HumanoidRootPart, conveyor, 0)
wait(0.1)
firetouchinterest(player.Character.HumanoidRootPart, conveyor, 1)
print("Brainrot spawnado!")
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Toggle para auto-spawn
Tab:Toggle("Auto-Spawn Brainrots", false, function(state)
autoSpawn = state
if autoSpawn then
spawn(function()
while autoSpawn do
if conveyor then
firetouchinterest(player.Character.HumanoidRootPart, conveyor, 0)
wait(0.1)
firetouchinterest(player.Character.HumanoidRootPart, conveyor, 1)
end
wait(1)
end
end)
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Toggle para auto-lock
Tab:Toggle("Auto-Lock Base", false, function(state)
autoLock = state
if autoLock then
spawn(function()
while autoLock do
local base = player:FindFirstChild("Base")
if base and base:FindFirstChild("Lock") then
fireclickdetector(base.Lock.ClickDetector)
end
wait(60)
end
end)
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Toggle para auto-farm cash
Tab:Toggle("Auto-Farm Cash", false, function(state)
autoFarm = state
if autoFarm then
spawn(function()
while autoFarm do
local cash = game.Workspace:FindFirstChild("CashDrop")
if cash then
teleportTo(cash.Position)
firetouchinterest(player.Character.HumanoidRootPart, cash, 0)
wait(0.1)
firetouchinterest(player.Character.HumanoidRootPart, cash, 1)
end
wait(0.5)
end
end)
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Dropdown para teleporte
local bases = {}
for _, base in pairs(game.Workspace:GetChildren()) do
if base.Name:match("Base") then
table.insert(bases, base.Name)
end
end
Tab:Dropdown("Teleport to Base", bases, function(selected)
local base = game.Workspace:FindFirstChild(selected)
if base then
teleportTo(base.Position)
print("Teleportado para " .. selected)
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Botão para evento Bloodmoon
Tab:Button("Trigger Bloodmoon", function()
local eventTrigger = game.Workspace:FindFirstChild("BloodmoonTrigger")
if eventTrigger then
fireclickdetector(eventTrigger.ClickDetector)
print("Bloodmoon ativado!")
else
print("Bloodmoon trigger não encontrado.")
end
end, {TextColor = Color3.fromRGB(255, 255, 255), BackgroundColor = Color3.fromRGB(50, 50, 50)})
-- Aviso
Tab:Label("Use com cuidado! Scripts podem violar os Termos do Roblox.", Color3.fromRGB(255, 100, 100))
Created On: 8/7/2025