--- Script
loadstring(game:HttpGet("https://pastefy.app/ULaWpxKm/raw"))()
--- Script 2
loadstring(game:HttpGet("https://raw.githubusercontent.com/wefwef127382/inkgames.github.io/refs/heads/main/ringta.lua"))()
--- Script 3
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local a = Instance.new("ScreenGui", game.CoreGui)
a.Name = "inkgameskibidi"
local b = Instance.new("Frame", a)
b.Size = UDim2.new(0, 200, 0, 90)
b.Position = UDim2.new(0, 80, 0, 100)
b.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
b.BorderSizePixel = 0
b.Active = true
b.Draggable = true
local corner = Instance.new("UICorner", b)
corner.CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", b)
stroke.Thickness = 1.5
stroke.Color = Color3.fromRGB(255, 80, 80)
local c = Instance.new("TextLabel", b)
c.Size = UDim2.new(1, 0, 0, 30)
c.BackgroundTransparency = 1
c.Text = "Credit: Cáo Mod"
c.TextColor3 = Color3.fromRGB(255, 255, 255)
c.Font = Enum.Font.GothamBold
c.TextSize = 14
c.TextStrokeTransparency = 0.6
local d = Instance.new("TextButton", b)
d.Size = UDim2.new(1, -20, 0, 35)
d.Position = UDim2.new(0, 10, 0, 40)
d.Text = "Help Player"
d.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
d.TextColor3 = Color3.new(1, 1, 1)
d.Font = Enum.Font.GothamBold
d.TextSize = 14
d.BorderSizePixel = 0
local d_corner = Instance.new("UICorner", d)
d_corner.CornerRadius = UDim.new(0, 6)
local polygon = {
Vector2.new(-52, -515),
Vector2.new(115, -515),
Vector2.new(115, 84),
Vector2.new(-216, 84)
}
local function isPointInPolygon(point, poly)
local inside = false
local j = #poly
for i = 1, #poly do
local xi, zi = poly[i].X, poly[i].Y
local xj, zj = poly[j].X, poly[j].Y
if ((zi > point.Y) ~= (zj > point.Y)) and
(point.X < (xj - xi) * (point.Y - zi) / (zj - zi + 1e-9) + xi) then
inside = not inside
end
j = i
end
return inside
end
local function tpTo(cf)
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CFrame = cf
end
end
local function fireProximityPrompt(prompt)
if fireproximityprompt then
fireproximityprompt(prompt)
end
end
d.MouseButton1Click:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local liveChar = workspace:FindFirstChild("Live") and workspace.Live:FindFirstChild(player.Name)
local hrp = liveChar and liveChar:FindFirstChild("HumanoidRootPart")
if hrp then
local posXZ = Vector2.new(hrp.Position.X, hrp.Position.Z)
if isPointInPolygon(posXZ, polygon) then
local prompt = hrp:FindFirstChild("CarryPrompt")
if prompt and prompt:IsA("ProximityPrompt") and prompt.Enabled then
d.Text = "Helping: " .. player.Name
tpTo(hrp.CFrame + Vector3.new(0, 2, 0))
task.wait(0.4)
fireProximityPrompt(prompt)
task.wait(0.7)
tpTo(CFrame.new(-46, 1024, 110))
d.Text = "Done: " .. player.Name
task.wait(0.6)
d.Text = "Help Player"
return
end
end
end
end
end
d.Text = "No one to help"
task.wait(0.6)
d.Text = "Help Player"
end)
--- Script 4
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local selectedTheme = "Default"
local Window = Rayfield:CreateWindow({
Name = "Ink Game - Script By Iliankytb",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Ink Game",
LoadingSubtitle = "Script By Iliankytb",
Theme = selectedTheme, -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = "saver", -- Create a custom folder for your hub/game
FileName = "K"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local PlayerTab = Window:CreateTab("Player")
local GameTab = Window:CreateTab("Game")
local DiscordTab = Window:CreateTab("Discord")
local SettingsTab = Window:CreateTab("Settings")
local ActiveSpeedBoost = false
Rayfield:Notify({
Title = "script Version",
Content = "V.0.6",
Duration = 2.5,
Image = "rewind",
})
local function copyToClipboard(text)
if setclipboard then
setclipboard(text)
else
warn("setclipboard is not supported in this environment.")
end
end
local DiscordLink = DiscordTab:CreateButton({
Name = "Discord Link",
Callback = function()
copyToClipboard("https://discord.gg/E2TqYRsRP4")
end,
})
local ValueSpeed = 16
local PlayerSpeedSlider = PlayerTab:CreateSlider({
Name = "Player Speed",
Range = {0, 100},
Increment = 1,
Suffix = "Speeds",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
CurrentValue = Value
ValueSpeed = Value
end, ValueSpeed = CurrentValue,
})
local PlayerActiveModifyingSpeedToggle = PlayerTab:CreateToggle({
Name = "Active Modifying Player Speed",
CurrentValue = false,
Flag = "ButtonSpeed1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
ActiveSpeedBoost = Value
task.spawn(function()
while ActiveSpeedBoost do
task.spawn(function()
Game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = ValueSpeed
end)
task.wait(0.1)
end end)
end,
})
local GameFinishRedLightGreenLight = GameTab:CreateButton({
Name = "Finish RedLight,GreenLight",
Callback = function(Value)
task.spawn(function()
if Game.Workspace:FindFirstChild("RedLightGreenLight") then
Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(
-39.7584915, 1027.2583, 123.181976,
0.400850087, 3.88652932e-09, 0.916143656,
1.25406912e-08, 1, -9.72933289e-09,
-0.916143656, 1.53890785e-08, 0.400850087
)
end
end)
end,
})
local AutoTugWarToggle = GameTab:CreateToggle({
Name = "Auto Tug Of War(Coming)",
CurrentValue = false,
Flag = "ButtonATW", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
--[[ ActiveSpeedBoost = Value
task.spawn(function()
while ActiveSpeedBoost do
task.spawn(function()
Game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = ValueSpeed
end)
task.wait(0.1)
end end)]]
end,
})
local FinishGlassbridgeToggle = GameTab:CreateButton({
Name = "Finish Glass Bridge",
Callback = function(Value)
if Game.Workspace:FindFirstChild("GlassBridge") then
Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(
-214.541122, 520.731689, -1535.03003, -0.855300546, 0, -0.518132925, 0, 1, 0, 0.518132925, 0, -0.855300546
)
end
end,
})
local ButtonUnloadCheat = SettingsTab:CreateButton({
Name = "Unload Cheat",
Callback = function()
Rayfield:Destroy()
end,
})
local Themes = {
["Default"] = "Default",
["Amber Glow"] = "AmberGlow",
["Amethyst"] = "Amethyst",
["Bloom"] = "Bloom",
["Dark Blue"] = "DarkBlue",
["Green"] = "Green",
["Light"] = "Light",
["Ocean"] = "Ocean",
["Serenity"] = "Serenity"
}
local Dropdown = SettingsTab:CreateDropdown({
Name = "Change Theme",
Options = {"Default", "Amber Glow", "Amethyst", "Bloom", "Dark Blue", "Green", "Light", "Ocean", "Serenity"},
CurrentOption = selectedTheme, -- pour afficher ce qui est réellement chargé
Flag = "ThemeSelection",
Callback = function(Selected)
local ident = Themes[Selected[1]]
Window.ModifyTheme(ident) -- <— Applique le thème en direct
end,
})
Rayfield:LoadConfiguration()
Created On: 8/3/2025